MainDBDraft: The Cauldron Game

Title: The Cauldron Game
Geographic region: Africa; Europe
Target group: Academics and scientists; Policy makers; Practitioners; Private sector
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Date of submission: 17/05/2021
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NWPPartner: The Walker Institute
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NWPCountryItem: Senegal, Kenya, Tanzania, UK
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Geographic scope: National
Adaptation element: Adaptation planning and practices; Climate scenarios; Education and training; Stakeholder involvement
Adaptation sector/theme: Disaster risk reduction
Climate hazard: Drought; Erratic rainfall; Floods; Increasing temperatures
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Type of organization: Civil society
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References NWP: All resources available from: http://www.walker.ac.uk/research/projects/the-cauldron-game/ Relevant paper: Young, H., Cornforth, R., Gaye, A., and Boyd, E. (2019) Event Attribution science in adaptation decision-making: the context of extreme rainfall in urban Senegal. Climate and Development, 11,9. https://doi.org/10.1080/17565529.2019.1571401
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NWPTypeOfKnowledge: Technical document/report
Description: The CAULDRON (Climate Attribution Under Loss & Damage: Risking, Observing, Negotiating) Game is a game designed by the University of Reading (AfClix, Walker Institute) and the Environmental Change Institute, University of Oxford, in partnership with the Red Cross Climate Centre as part of the ACE-Africa (Attributing impacts of external climate drivers on extreme weather in Africa) project. The CAULDRON game aims to foster cross-sector discussion around the science of extreme weather event attribution and its potential for use in policy-making, especially in UNFCCC Loss and Damage Work Programme negotiations. The engaging and fast-paced game encourages players to understand the role of climate change and extreme events against a backdrop of changing risk. Strong emotions arise as players find themselves changing roles and pressured to make fast decisions whilst working together to address challenges such as drought – hence the name “the CAULDRON”. As farmers in either a developed country or in a developing country, players make planting decisions using either a normal or loaded ‘climate’ dice to determine the rainfall. Moving into the shoes of climate scientists, players next find themselves having to address questions about whether climate change has altered the risk of drought in their country and how many of the droughts being experienced might be attributable to climate change. Players can roll a ‘climate model’ dice to understand the statistics. But is the climate model reliable? Finally, players assume the role of policy makers and have to negotiate a climate change treaty for their region. Developed countries are historically responsible for greenhouse gas emissions. Does that make them responsible for loss and damage in developing countries? How strong does the evidence have to be? Do they use their resources to help the countries which have suffered damages? A plausible agreement between developed and developing countries needs to be written and signed by all participants at the end of the game. All the resources needed to run the game yourself are available for download from: http://www.walker.ac.uk/research/projects/the-cauldron-game/
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NWPInformationType: Tool
NWPStatus: Processed
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Created at 17/05/2021 16:20 by
Last modified at 17/05/2021 16:36 by crmmocservices
 
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